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Work less, play more... get results / by Marsha M. Huber

By: Huber, Marsha M.
Series: Strategic Finance.Publisher: USA, Institute of Management Accountants, Edition: 98 (4), April 2016.Description: 41-46, 6 pages.Subject(s): Organisational effectiveness | Strategy | Employees | Psychology | Customer relationshipsOnline resources: Download from Online Journals Summary: Examines the value of gamification, or games-based learning. Advises it can be effective in customer, employee and community engagement. Describes how organisations can gamify work processes to make work more fun and increase profitability.
Item type Home library Call number Status Date due Barcode Item reserves
Article Article New Zealand
Available CA008955
Total reserves: 0

Examines the value of gamification, or games-based learning. Advises it can be effective in customer, employee and community engagement. Describes how organisations can gamify work processes to make work more fun and increase profitability.

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